Crowd control as many Greyhearts as you can, and keep an eye on the Greyheart Tidecaller's totems These packs occur on the bridge to Morogrim Tidewalker's room.
Once Morogrim Tidewalker is killed these will no longer respawn. When The Lurker Below dives, he spawns a total of 9 adds: 6 ranged Coilfang Ambushers (2 on each platform), and 3 melee Coilfang Guardians. Everyone should stay to the right hand side of the third platform. Note: On the third group it is possible to accidentally pull the patrolling Underbog Colossus from the platform to the left by standing too far to the left hand side. The Greyheart Technicians are weak and can be killed very fast when lacking CC (a single Rogue can easily take one down). Crowd control the Greyheart Technicians and Coilfang Priestesses, then focus damage on the Coilfang Shatterers first, Vashj'ir Honor Guard next. Each pack consists of 1 Vashj'ir Honor Guard, 2 Coilfang Shatterers, 2 Coilfang Priestess and 4 Greyheart Technician. These occur on the 6 platforms encircling the The Lurker Below's pool. In addition, the Scalding Water and Coilfang Frenzy are removed. Once The Lurker Below is killed these will no longer respawn. Tainted Spawn of Hydross for poison form or Pure Spawn of Hydross for water from. Purified Water Elemental Hydross the Unstable encounterĭuring the encounter when Hydross the Unstable changes form he will spawn 4 adds. They have relatively low hit points but a huge aggro range. These mobs move around Hydross the Unstable's platform Tainted Water Elementals come from the right and stop in front of Hydross the Unstable and become Purified Water Elemental then continue along the platform. Although their abilities can require some thought, they are relatively easy. Underbog Colossus appear as single pulls between each of the Pack type 1's. Note: If the Serpentshrine Sporebats are sheeped far enough away from the Coilfang Beast-Tamer, occasionally they do not become enraged and break sheep. Burn the Coilfang Hate-Screamers and then finish off the bats at your leisure. Once the Coilfang Beast-Tamer is dead, the Serpentshrine Sporebats will lose their enrage, at which time they can be Crowd Controlled. Burn the Coilfang Beast-Tamer while his Serpentshrine Sporebats are tanked (they randomly charge). Tank the Coilfang Hate-Screamers away from the group to prevent silence. 5 tanking classes of some sort can be used, although the Serpentshrine Sporebats can be CC'd when not enraged. There are about 3 of these packs before Hydross the Unstable. This is the first type of pack you'll encounter as you enter. Once Hydross the Unstable is killed these will no longer spawn. If the platform packs respawn, the water stops boiling and the Coilfang Frenzy return.ĭefeating The Lurker Below prevents both the Scalding Water and the Coilfang Frenzy, allowing more convenient navigation of the instance. This is considerably less damage than attacks from the Coilfang Frenzy. Entering the water during this condition results in a Scalding Water debuff, which inflicts 500 damage every 3 seconds (avoidable by using any forms of waterwalk).
If their related boss is defeated, they will not respawn.Īs long as the 6 platform packs surrounding The Lurker Below are cleared, the water will be boiling, killing all of the Coilfang Frenzy in the water. Respawn timer for all trash groups is 2 hours. Creative mechanics will be needed to begin waterwalking so you don't break the water when you jump down onto it (paladin bubbles, Slow Fall, etc.). By using waterwalking you can start pretty much anywhere. The main 'cavern' is composed of a collection of large bridges and platforms above water. There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj.In an interesting twist The Lurker Below must be fished out of his pool rather than pulled.The quest can be found here: The Vials of Eternity Lady Vashj, the last boss, drops the second quest item needed to be attuned to Mount Hyjal: Vashj's Vial Remnant.Tokens for Tier 5 gloves, legs, and helms drop in the Serpentshrine Cavern.4.3 Platform around Hydross the Unstable.There is no longer an attunement required to enter this instance.įor most raids, Serpentshrine Cavern will come only after the raid has been farming Karazhan as well as Gruul's Lair. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair.